Difference between revisions of "Ravenbridge Mansion"

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[Work-in-progress]
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[[Category:Tracks]] [[Category:Official tracks]] [[Category: Made by samuncle]]
Ravenbridge Mansion is an official SuperTuxKart track.
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[[File:Ravenbridge Mansion.jpg|thumb|right|Screenshot]]  
[[File:Ravenbridge Mansion.jpg|thumb]]
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'''Ravenbridge Mansion''' is an official SuperTuxKart [[List of STK tracks|track]].
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[[File:mansion-above.png|thumb|right|The track from above]]
  
This track has been created by Jean-Manuel Clémençon to replace Blackhill Mansion. The first version was released during the 0.9.3 version.
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== History ==
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Ravenbridge Mansion has been created by [[Jean-Manuel Clémençon (samuncle)]] and replaced [[Blackhill Mansion]] in [[STK 0.9.3|0.9.3]].
  
This track can looks like a mix of Cocoa Temple (because similar gameplay : the zippers are placed similarly and the alternate path is curved like in Cocoa Temple) and Blackhill Mansion (because same graphic theme).
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== Description ==
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Ravenbridge Mansion is most suitable for [[Kart classes|heavy]] karts. The track is neither short nor long, and the default lap number is 3.
  
There's an intented shortcut at the left of the bridge where you can get a zipper boost and a big nitro. For the alternate paths after the first turns, they are very unbalanced : the left path is much faster.
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The lap starts with a left turn that is rather easy. Then there is a long right 180° curve with 3 nitros on the outside line, followed by a long left 180° curve with giftboxes, a banana and a nitro line. All these turns contain pumpkins at the track border which can be dangerous because of their hitbox exceeding the size. Different drivelines are possible at the start, one of options is to choose the one in free space because pushes are quite frequent there.
  
There's no unintented shortcut discovered because the respawn works well and the checklines have been placed correctly.
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After a right turn a player can opt to stay on the main road which is faster, or to ride through an alternate path (the entry is in the hole on the right part of the track, you need to stay on the left part if you want to stay on the main road otherwise there is a risk of being stuck in the textures). The alternate path is located under the ground and resembles [[Antediluvian Abyss]] while having spherical objects that can slow you down or rescue the kart. It is much slower than the main road which contains 3 nitros on the right side and a few giftboxes. The main road ends with a zipper ramp on which you need to be careful to land in the correct place.
  
The track is pretty good to run in online multiplayer especially because of the fun beginning (due to item placement). Then there are several gifts that can make the race very "animated". Also the shortcut can modify the race if a or several player(s) falls on it (happens often with parachutes).
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The following part consists of two narrow parallel roads going left. The left one is slightly faster and probably easier to land on from the zipper ramp. The space between the roads rescues the kart, and the space around the roads is very slow, so a bit of precision is needed to land without rescue. You should also note the big speed the kart has after the landing which can cause the kart to touch the forbidden zone in the very end.
  
As for speedruns the WR is 1:39.323 and the best possible time humanly should be a 1:39.1. The WR in 0.9.3 is 1:49.840.
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The main road is very wide from this points until the finish. It is composed of a slight right turn and a very very long 225° left curve made for skidding. The right turn has a big nitro surrounded by bananas on the left side, and there is an intended shortcut at the start of the big left turn. A player needs to go down from the left side of the road and land onto the stones using a rather high speed, and then take a big nitro and use a zipper ramp to land in the middle of the main road turn. This cut is very risky for a new player because you need to do everything perfectly: use the correct angle, have a good speed but not too much to actually land on a stone instead of falling into water, take the nitro and have a good angle on a zipper to not fly in a bad direction or even backwards hitting a wall. Also someone with a parachute can destroy your cut. The big left turn ends with a few giftboxes and bananas, going to the start-finish straight.
  
Here are some feedbacks from the community : Shortcut doesn’t save enough time, alternate path is useless (unbalanced), too much nitro.
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Overall, the track has pretty different turns and is rather popular online, it also involves some risk when attempting to set a good time.

Latest revision as of 19:52, 21 April 2021

Screenshot

Ravenbridge Mansion is an official SuperTuxKart track.

The track from above

History

Ravenbridge Mansion has been created by Jean-Manuel Clémençon (samuncle) and replaced Blackhill Mansion in 0.9.3.

Description

Ravenbridge Mansion is most suitable for heavy karts. The track is neither short nor long, and the default lap number is 3.

The lap starts with a left turn that is rather easy. Then there is a long right 180° curve with 3 nitros on the outside line, followed by a long left 180° curve with giftboxes, a banana and a nitro line. All these turns contain pumpkins at the track border which can be dangerous because of their hitbox exceeding the size. Different drivelines are possible at the start, one of options is to choose the one in free space because pushes are quite frequent there.

After a right turn a player can opt to stay on the main road which is faster, or to ride through an alternate path (the entry is in the hole on the right part of the track, you need to stay on the left part if you want to stay on the main road otherwise there is a risk of being stuck in the textures). The alternate path is located under the ground and resembles Antediluvian Abyss while having spherical objects that can slow you down or rescue the kart. It is much slower than the main road which contains 3 nitros on the right side and a few giftboxes. The main road ends with a zipper ramp on which you need to be careful to land in the correct place.

The following part consists of two narrow parallel roads going left. The left one is slightly faster and probably easier to land on from the zipper ramp. The space between the roads rescues the kart, and the space around the roads is very slow, so a bit of precision is needed to land without rescue. You should also note the big speed the kart has after the landing which can cause the kart to touch the forbidden zone in the very end.

The main road is very wide from this points until the finish. It is composed of a slight right turn and a very very long 225° left curve made for skidding. The right turn has a big nitro surrounded by bananas on the left side, and there is an intended shortcut at the start of the big left turn. A player needs to go down from the left side of the road and land onto the stones using a rather high speed, and then take a big nitro and use a zipper ramp to land in the middle of the main road turn. This cut is very risky for a new player because you need to do everything perfectly: use the correct angle, have a good speed but not too much to actually land on a stone instead of falling into water, take the nitro and have a good angle on a zipper to not fly in a bad direction or even backwards hitting a wall. Also someone with a parachute can destroy your cut. The big left turn ends with a few giftboxes and bananas, going to the start-finish straight.

Overall, the track has pretty different turns and is rather popular online, it also involves some risk when attempting to set a good time.